![]() ![]() In fact, Knockout City is practically swaddled in lame humor. The levels are bright and colorful but aren't all that pleasing to the eye and full of lame humor. Every character looks like a Bratz doll that's dripping with a corporate-approved attitude. The art design is such a blatant attempt to ape Fortnite that I truly thought this was going to be some kind of battle royale before it released. It's fun, but my god is this game's style obnoxious. The only thing that isn't fresh about Knockout City is basically everything else. Related: Knockout City: Crucial Beginner Tips And as you would expect in a dodgeball game, you can dodge balls but the dodge can also be used to tackle members of the opposing team to knock a ball out of their hands or even send them flying off the level. You can catch the ball when it's thrown at you and if you time it to catch it at the last possible second, you get a perfect catch which allows you to throw it even faster. You can fake throw a ball to catch your opponent off guard. By using one of the special jumps at your disposal, you can curve the ball to go around corners or lob it at your enemies in a vertical arc. You have a variety of trick shots that change the trajectory of your ball. The gameplay mechanics are the epitome of "easy to learn, but hard to master." While you can just grab a ball and throw it at your opponents, there's a lot more to Knockout City than meets the eye. There's also a diamond dash mode where you have to collect diamonds that appear after successful knockouts and a 1v1 mode if you're feeling particularly confident in your skills. In addition, there will be special modes that will cycle in and out of rotation each week. ![]() There are different modes to play such as the standard 3v3 Team KO mode where the first team to get 10 knockouts and win two rounds is victorious. Each teammate has two ticks of health, which means they can be thwacked by a ball twice before being knocked out. And despite the potential of the upcoming free to play transition in Season 6 (as well as the recently confirmed new Special Ball), Knockout City Season 5 remains a thoroughly reliable albeit overly familiar update.In Knockout City, two teams of three each compete in a hyperactive game of futuristic sci-fi dodgeball on a variety of maps. ![]() I’m a huge fan of Knockout City’s blend of tight competitive play, banging soundtrack, and varied game modes. This has unfortunately meant that seasoned players who’ve put in the hours now have to reunlock access to ranked action, which seems a bit odd. ![]() Furthermore, in an attempt to ensure new players don’t get the option of jumping in to the ranked League Play too quickly, a 10 regular games completed requirement has been added (which addresses the issue of folks using challenges and XP bonuses to gain access faster). There might be some old classics and a few new bits rotating into the store and bundles, but the lack of premium progression with dedicated unlocks (especially after several seasons of winning Brawl Passes) has left Season 5’s opening gambit without a marquee addition. There's no new map or special ball, and while Season 5 of League Play has kicked off as expected, the lack of a new Brawl Pass is particularly disappointing. The impending switch to free to play in Season 6 has meant developer Velan Studios has made some concessions for this “Greatest Hits” event in terms of new content. However, despite the jolliness of returning to this madcap spin off, there is a sense that Season 5 is a tad slight. They’re conservative but welcome adjustments. The Sniper Ball is now slightly less effective, with reduced range and slightly slower speed, while the Soda Ball has an extended fuse and reduced visual distortion. Superpowers+ now features visual cues for each ability, which sits nicely alongside other minor changes like the quality of life improvements to respawn transition time and spawn locations. KO Royale, Basketbrawl, Snowbrawl Fight, Superpowers there have been a lot of interesting tweaks to the formula, and Season 5 (aptly subtitled "Greatest Hits") is all about revisiting those tangents, updating some whilst merely resurrecting others. To summarise our review and our feelings post launch, it continues to be a barnstorming good time. It has a precision to its primary gameplay focus that ensures it never stretches itself too thin, whilst maintaining a steady stream of updates which keep the game modes and special events both varied and regularly rotated. Knockout City has been a consistently enjoyable surprise since its launch last year. ![]()
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